Three plains villages within 500 blocks of spawn. Perfect starter SMP world — instant trade access and an iron golem for protection.
Minecraft seed picker
Twelve hand-picked seeds with notable features near spawn. Copy a seed into your server's level-seed, or click Deploy to launch a fresh world.
Spawn on a mushroom island with a shipwreck visible from the beach. No hostile mob spawns on the island — peaceful by design.
Massive jagged peaks rising 200 blocks above sea level, with an exposed mineshaft under spawn and a ravine cutting through.
A stronghold sits ~30 blocks below the village at spawn. Quick End access for speedrun-style SMPs.
Coastal spawn near a shipwreck with an Ancient City directly under it in the Deep Dark. Warden encounter speedrun-friendly.
Pillager outpost on a hill overlooking a fortified village. Great setup for a raid-defence themed start.
Vast frozen ocean with an ocean monument visible between icebergs. Underwater build paradise once you grab respiration enchantments.
Three desert temples within walking distance plus a sand village. Early-game enchanted gear from temple loot.
Cherry grove biome at spawn with Trial Chambers in the nearby Deep Slate layer. Aesthetic + endgame loot in one map.
A noise-quirk in the terrain generator produces a forest of ice spikes 60+ blocks tall. Iconic seed in the community.
Mangrove swamp opening onto a warm-ocean coral reef. Frog spawn + tropical fish + bamboo all within 200 blocks.
Badlands biome with a mineshaft exposed at the surface — gold ore visible from spawn, and a stronghold tucked underneath.
- Version matters. Minecraft's terrain generator changes between major versions. Each seed lists every version the listed features are verified on.
- Set the seed BEFORE first world generation. Open your panel → File Manager →
server.properties→ setlevel-seed=<seed>, then delete the existingworldfolder and restart. - Features can move. Paper / Spigot / Fabric / Forge all use the vanilla terrain generator, so seeds are portable across modloaders — but mods that add new structures may inject their own at random nearby positions.
- Distances are approximations. "Near spawn" means within ~500 blocks. If a specific coordinate matters, double-check with Chunkbase before committing.